Dice-driven dungeon-crawl treasure hunt
Tap in each player's collected treasures (1 point each) and assign the Dragon's Treasure to whoever defeated the Dragon (1.5 points). Whoever has the most treasure points wins — not necessarily whoever slew the Dragon.
In Karak the game ends the moment someone defeats the Dragon, but the winner is whoever has the most treasure points — and that's exactly what causes confusion at the table. So this sheet is a treasure counter: per player you tap ordinary treasure tokens up and down, each worth 1 point. You assign the Dragon's treasure to whoever slew the Dragon, and it counts as 1.5 points, so it still breaks a tie on equal treasure. The dungeon crawling itself — tiles, combat, equipment — stays on the table and isn't simulated here.
Click the button above: the scoreboard opens on this game straight away. Start a session there. You get a code to share with the other players — they do not need to install anything or create an account. Everyone sees the same score, updated live.
Konijnen Hokken · Pickomino · Qwixx · The Quacks of Quedlinburg · Yahtzee